Vol. 18 No. 1 (2023): February
Information Technology Education Method

The Use of Kahoot in Writing Skills in Junior High School
Penggunaan Kahoot dalam Keterampilan Menulis di Sekolah Menengah Pertama


Sitti Romatullah
Universitas Muhammadiyah Sidoarjo, Indonesia
Dian Rahma Santoso
Universitas Muhammadiyah Sidoarjo, Indonesia *

(*) Corresponding Author
Picture in here are illustration from public domain image or provided by the author, as part of their works
Published February 27, 2023
Keywords
  • Kahoot,
  • Writing Skill,
  • Recount Text
How to Cite
Romatullah, S., & Santoso, D. R. (2023). The Use of Kahoot in Writing Skills in Junior High School: Penggunaan Kahoot dalam Keterampilan Menulis di Sekolah Menengah Pertama. Indonesian Journal of Education Methods Development, 18(1), 10.21070/ijemd.v21i.720. https://doi.org/10.21070/ijemd.v21i.720

Abstract

Writing skill is a way to express and build the ideas into written form. In 4.0 era, which technology is to support the education, one of which is by using Kahoot in learning process. The methodology used in this research was the experimental quantitative research with the paired sample t-test. The research population was 319 eigh grade students. Then, the research sample was 8E  consisting of 36 students at SMPN 3 Sidoarjo in the academic year of 2021/2022. The result of the data presented that, there was significant different score between pre-test and post-tes. The mean pre-test was 54.25 and the the mean of post-test was 68.78. The significant value of the research was 0.000 < significant level 0.05. therefore, it showed there is an effect of Kahoot for learning writing skill recount text of the eight grade students at SMPN 3 Sidoarjo

References

  1. Y. Apsari, “THE USE OF PICTURE SERIES IN TEACHING WRITING RECOUNT TEXT,” ELTIN JOURNAL, J. English Lang. Teach. Indones., vol. 5, no. 2, p. 51, 2017, doi: 10.22460/eltin.v5i2.p51-56. DOI: https://doi.org/10.22460/eltin.v5i2.p51-56
  2. L. Denta and G. Barus, “Journal of English Education and Teaching (JEET) e-ISSN: 2622-5867,” vol. 4, no. 4, pp. 536–547, 2020. DOI: https://doi.org/10.33369/jeet.4.4.536-547
  3. Brown Douglas, TEACHING by PRINCIPLES An Interactive Approach to Language Pedagogy SECOND EDITION. San Fransisco, California, 2000.
  4. Ahmadi Reza Muhammad, “To Use of Technology in English Language Learning: A Literature Review,” Int. J. Reserach English Educ., 2018. DOI: https://doi.org/10.29252/ijree.3.2.115
  5. T. R. Wang Inge Alf, “The effect of using Kahoot! for learning – A literature review,” Comput. Educ., vol. 149, no. May 2019, p. 103818, 2020, doi: 10.1016/j.compedu.2020.103818. DOI: https://doi.org/10.1016/j.compedu.2020.103818
  6. N. N. A. Yunus Md Melor, Hashim Harwati,Hasim Umiera Haida, Yahya Shima Zaidatul, Sabri Sabrina Farah, “Kahoot!: Engaging and active learning environment in ESL writing classrooms,” Int. J. Innov. Creat. Chang., vol. 5, no. 6, 2019.
  7. Alfaruqy Doni, Institut teknologi, vol. 7, no. 022. Journal of English Education, 2021.
  8. M. H. Hamdani, “The Effect of Using Kahoot Application To Teach Grammar Eighth Grade Students in Junior High School,” Indones. J. Innov. Stud., vol. 15, pp. 1–13, 2021, [Online]. Available: https://ijins.umsida.ac.id/index.php/ijins/article/view/546/467.
  9. Sugiyono, Metode Penelitian Kuantitatif Kualitatif dan R&D. Bandung: ALFABETA, 2018.
  10. Handayani Kun, “The Effect of Using Kahoot Game on Students’ Vocabulary,” Uiversitas Islam Malang, vol. 8, 2020.
  11. Al Shra’ah Malek, “The Effect of Kahoot on Developing EFL Saudi Students’ Vocabulary Acquisition, Reading Comprehension, and their Attitudes towards such a Strategy,” مجلة الجامعة الإسلامية للدراسات التربوية والنفسية, vol. 29, no. 1, pp. 604–6015, 2021, doi: 10.33976/iugjeps.29.1/2021/27. DOI: https://doi.org/10.33976/IUGJEPS.29.1/2021/27