Mochammad Hisyam Syah Ramadhan (1), Hindarto (2), Mochamad Alfan Rosid (3), Suprianto (4)
General Background : Augmented Reality (AR) has become a promising tool for enhancing visualization in mathematics education, particularly in learning three-dimensional geometry. Specific Background: Students at SDN Sidoklumpuk experience difficulties understanding spatial forms due to limited physical teaching aids. Gap: Existing AR-based studies rarely integrate visualization, formulas, and interactive assessment in a single application tailored for elementary learners. Aims: This study aims to design an AR-based learning application using Unity 3D and Vuforia SDK to support students’ understanding of geometric solids. Results: The application presents 3D objects, displays formula explanations, and provides a Mini Quiz feature. Black-box testing shows that all functions operate successfully, and early classroom trials indicate improved student engagement and comprehension. Novelty: The integration of AR visualization with formula assistance and in-app assessment offers a more complete learning tool than typical AR implementations. Implications: The application can support teachers in delivering abstract geometry concepts and can be expanded for broader curriculum use.
Highlights
Visualization of 3D geometric solids using AR
Integrated formula display and interactive quiz
Designed specifically for elementary mathematics learning
Keywords: Augmented Reality, Geometry Learning, Unity 3D, Multimedia Development Life Cycle, Elementary Education
[1] Q. J. Adrian, A. Ambarwari, and M. Lubis, “Perancangan Buku Elektronik pada Pelajaran Matematika Bangun Ruang Sekolah Dasar Berbasis Augmented Reality,” Simetris J. Tek. Mesin, Elektro dan Ilmu Komput., vol. 11, no. 1, pp. 171–176, 2020, doi: 10.24176/simet.v11i1.3842.
[2] S. A. Widyanto, S. T. G. Kaunang, and B. A. Sugiarso, “Augmented Reality Pengenalan Operasi Dasar Matematika pada Anak,” 2023.
[3] R. Rahmat and N. Noviyanti, “Augmented Reality untuk Materi Bangun Ruang Menggunakan Unity 3D, Vuforia SDK dan Aplikasi Blender,” J. Tika, vol. 5, no. 3, pp. 86–92, 2021, doi: 10.51179/tika.v5i3.59.
[4] J. Sutresna, F. Yanti, and A. E. Safitri, “Media Pembelajaran Matematika pada Usia Dini Menggunakan Augmented Reality,” J. Sist. dan Teknol. Inf., vol. 8, no. 4, p. 424, 2020, doi: 10.26418/justin.v8i4.42900.
[5] I. P. Sari, I. H. Batubara, A. H. Hazidar, and M. Basri, “Pengenalan Bangun Ruang Menggunakan Augmented Reality sebagai Media Pembelajaran,” Hello World J. Ilmu Komput., vol. 1, no. 4, pp. 209–215, 2022, doi: 10.56211/helloworld.v1i4.142.
[6] Q. Aini and D. Indrawati, “Pengembangan Media Pembelajaran Etnomatematika (Aretma) Berbasis Augmented Reality pada Bangun Ruang Kelas V SD,” JPGSD, vol. 12, no. 6, pp. 1026–1036, 2024.
[7] S. Alisyafiq, B. Hardiyana, and R. P. Dhaniawaty, “Implementasi Multimedia Development Life Cycle pada Aplikasi Pembelajaran Multimedia Interaktif Algoritma dan Pemrograman Dasar untuk Mahasiswa Berkebutuhan Khusus Berbasis Android,” J. Pendidik. Kebutuhan Khusus, vol. 5, no. 2, pp. 135–143, 2021, doi: 10.24036/jpkk.v5i2.594.
[8] K. H. K. Samsu and M. Jamil, “Pengembangan Media Pembelajaran Bahasa Indonesia Berbasis Teknologi Augmented Reality,” JIPI J. Ilm. Pendidik. Islam, vol. 3, no. 1, pp. 52–62, 2024, doi: 10.58788/jipi.v3i1.4186.
[9] R. I. Maryanti, F. S. F. Kusumah, and H. Fajri, “Aplikasi Media Pembelajaran Bangun Ruang Menggunakan Marker-Based Augmented Reality,” JATI J. Mhs. Tek. Inform., vol. 8, no. 3, pp. 3003–3009, 2024, doi: 10.36040/jati.v8i3.9605.
[10] L. Puji et al., “Media Pembelajaran Matematika dengan Materi Bangun Datar dan Bangun Ruang Berbasis Web,” vol. 3, no. 1, pp. 39–45, 2021.
[11] T. Rachman and H. I. Awab, “Pengembangan Media Pembelajaran Augmented Reality Berbasis Android pada Materi Pengenalan Bangun Ruang untuk Anak Didik TK/RA,” vol. 8, no. 1, pp. 10–15, 2025.
[12] B. K. Umri, I. A. Astuti, and A. C. Solihan, “Evaluasi Augmented Reality Bangun Ruang sebagai Media Pembelajaran Siswa Kelas IV Sekolah Dasar,” vol. 5, no. 1, pp. 1–7, 2023.
[13] W. Wandiro, S. Syarli, and A. Qashlim, “Penerapan Augmented Reality pada Media Pembelajaran Bangun Ruang Berbasis Android,” J. Peqguruang Conf. Ser., vol. 5, no. 1, p. 361, 2023, doi: 10.35329/jp.v5i1.3204.
[14] N. A. M. Shobachus Surur and R. Djaya, “Pengembangan Media Pembelajaran Matematika dengan Teknologi Augmented Reality Berbasis Android pada Materi Bangun Ruang,” J. Teach. Educ., vol. 4, no. 3, pp. 756–761, 2023.
[15] A. C. V. Ardief and T. P., “Pengembangan Media Pembelajaran Berbasis Augmented Reality pada Materi Pengenalan Bangun Ruang di SD Negeri 1 Purbalingga Wetan,” pp. 91–100, 2025.
[16] B. K. Umri et al., “Pengembangan Media Pembelajaran Etnomatematika Candi Berbasis Augmented Reality,” vol. 12, no. 2, pp. 301–311, 2025, doi: 10.25126/jtiik.2025129456.