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Interactive Media Use in Early English Vocabulary Learning

Penggunaan Media Interaktif dalam Pembelajaran Kosakata Bahasa Inggris Tingkat Awal
Vol. 21 No. 1 (2026): February:

Ristha Octhavia (1), Yuli Astutik (2)

(1) Program Studi Pendidikan Bahasa Inggris, Universitas Muhammadiyah Sidoarjo, Indonesia
(2) Program Studi Pendidikan Bahasa Inggris, Universitas Muhammadiyah Sidoarjo, Indonesia

Abstract:

General Background: English language learning at the elementary level plays an important role in developing early communication skills and literacy. Specific Background: Many young learners experience difficulties in understanding vocabulary due to limited use of engaging and interactive learning media. Knowledge Gap: Existing learning practices often lack integration of interactive technology that supports active student participation in vocabulary acquisition. Aims: This study aims to develop and apply interactive learning media to support English vocabulary learning for elementary students. Results: The findings indicate that the use of interactive media encourages student participation, supports understanding of word meanings, and creates a more engaging learning environment. Novelty: This study highlights the application of interactive technology-based media tailored for young learners in English vocabulary instruction. Implications: The results suggest that integrating interactive media into classroom activities can provide a more meaningful and engaging learning experience for students.


Keywords: Interactive Media, Vocabulary Learning, English Education, Elementary Students, Learning Engagement


Key Findings Highlights



  1. Student participation increased during learning activities

  2. Vocabulary understanding improved through media interaction

  3. Learning atmosphere became more engaging

Ristha’s Little Bus Word

[ Kata Bis Kecil Ristha ]

Ristha Octhavia1), Yuli Astutik *,2)

1)Program Studi Pendidikan Bahasa Inggris, Universitas Muhammadiyah Sidoarjo, Indonesia

2) Program Studi Pendidikan Bahasa Inggris, Universitas Muhammadiyah Sidoarjo, Indonesia

*Email Penulis Korespondensi: yuliastutik@umsida.ac.id

Abstract . Learning media is an important support in realizing interesting, easy and effective learning, especially in learning English at the elementary school level. This learning media is designed to make it easier for students to understand the structure of words in English. This media was created to arrange words. This bus is a learning media used to arrange random letter puzzle words into the right words. This media has two sides each side has ten squares used to stick letters. This media has two letter colors, red and blue. Each letter color has three vowels, two T letters and consonants. In this media, there are ten quizzes about "Parts of the body" and random letters in the questions. This media can be a fun learning medium because students can be divided into two groups, hoping that all students can be active in learning and more easily understand the spelling of words in the lessons given by the teacher. So that it makes it easier for students to understand the meaning of each word and foster a deeper desire to learn English .

Keywords - letter puzzle ; arrange words ; learning media

Abstra k . Media pembelajaran merupakan salah satu penunjang penting dalam mewujudkan pembelajaran yang menarik, mudah dan efektif khususnya dalam pembelajaran bahasa Inggris pada jenjang sekolah dasar. Media pembelajaran ini dirancang untuk memudahkan siswa dalam memahami struktur kata dalam bahasa Inggris. Media ini dibuat untuk menyusun kata. Bus ini merupakan media pembelajaran yang digunakan untuk menyusun kata puzzle huruf acak menjadi kata yang tepat. Media ini memiliki dua sisi, setiap sisinya terdapat sepuluh kotak yang digunakan untuk menempelkan huruf. Media ini memiliki dua warna huruf yaitu merah dan biru. Setiap warna huruf memiliki tiga huruf vokal, dua huruf T dan konsonan. Dalam media ini terdapat sepuluh kuis tentang "Bagian tubuh" dan huruf acak dalam soalnya. Media ini dapat menjadi media pembelajaran yang menyenangkan karena siswa dapat dibagi menjadi dua kelompok, dengan harapan semua siswa dapat aktif dalam pembelajaran dan lebih mudah memahami ejaan kata dalam pelajaran yang diberikan oleh guru. Sehingga memudahkan siswa dalam memahami arti setiap kata dan menumbuhkan keinginan yang lebih dalam untuk belajar bahasa Inggris.

Kata Kunci - teka-teki huruf; menyusun kata; media belajar

I. Pendahuluan

English lessons are important for elementary school students [1]. English has an important role as a communication skill. One of the basic materials studied by students is "Parts of Body" because this material is still related to daily life activities by being given this material students can understand their body parts and their uses in English. Sometimes students feel bored because the use of English is considered less interesting and difficult [2]. After all, sometimes it sounds different from Indonesian. So, use fun media. The use of visual aids has been proven to be able to help students understand the material more easily and enjoyably because this learning media, in addition to inviting students to learn, students can also play with their friends [3]. Especially in basic understanding such as about "Parts of body".

This media is named "Ristha's Little Bus Word". This media was created to compose words. Where students are asked to compose words by using small pieces of alphabet letters then attached to the bus window, [4]. This media not only supports visual learning but also increases the involvement of all students to be active in arranging the letters that are broken down into the right word, [5]. By providing learning media in English lessons, it will make students more interested in learning English because it is easy, this can increase students' desire to learn [6]. Students sometimes have a sense of boredom in learning foreign languages, such as English, therefore, students need interesting games for learning activities, with Ristha's Little Bus Word learning media, this will increase interest in learning and not make students feel bored [7].

II. Hasil dan Pembahasan

Using learning media in the form of a bus to compose words is a medium that can have a positive impact. Based on this [8], students can learn actively and also receive information so that students are not passive. This media facilitating students in kinesthetic and visual skills. This media can attract students' attention because students can stick, shuffle and arrange letters according to the material being studied. [9]. This follows the learning theory which states that learning will be more effective if it involves students' sense of sight and motor activity, then this can improve students' understanding of the material in processing vocabulary [10]. By providing English lessons using this learning media, students can practice their ability to construct good and correct words [11]

The material in this learning is delivered to grade 2 elementary school students. In learning, students can more quickly understand, memorize, and pronounce vocabulary such as, "legs, teeth, ears, shoulders, etc” [12], after composing through Ristha's Little Bus Word. In this media, there are ten quizzes about "Parts of the body" and random letters in the questions. This media can be a fun [13], learning medium because students can be divided into two groups, hoping that all students can be active in learning and more easily understand the spelling of words in the lessons given by the teacher [14]. This media helps students improve speaking, writing and spelling in young learners [15]. This is how to use Ristha’s Little Bus Word;

  • First, the teacher explains the material on "Parts of Body" or other materials that are appropriate to the learning media.
  • Second, the teacher gives examples of questions and answers and invites students to spell the letters. For example, the teacher asked "I use my ..... to eat" and the students answer "mouth". Figure 1.
  • Third, the teacher can invite the students to spell, m-o-u-t-h. Figure 2.
  • Then the teacher sticks the available letters as an example of the use of this learning media.
  • The teacher can divide students into two groups so that all students are more active in learning. Because this media has two sides. Figure 3. and figure 4.
  • And then, one representative student shuffles the letters of each group, then the students are directed to arrange the words correctly. Figure 5.
  • Fourth, the teacher asks about questions that are already available "Parts of body" or can be added according to the material. Figure 6. And figure 7.
  • And then, the teacher gives clues to the answers with random words on the board.
  • And then, make students are asked to answer quickly.
  • Whoever is quick will get points for their group. can be with or without timer.
  • The teacher can give the next question and with the same flow.
  • Then the student group can be the winner if they get the most points.

Figure 1. View the letters are arranged randomly

Figure 2. View words in correct order

Figure3. Left Side View

Figure 4. Right Side View

Figure 5. View of the shuffle letters

Figure7. View the Example of the question withe the right answer

III. Simpulan

In learning English, something interesting is needed in the learning process, so with this media, students are more interested, easier and become a motivation to increase interest in speaking, pronouncing and writing in English lessons. This media is a media that is easy for students to use in understanding the order of letters in a word. In addition, this learning media can make it easier for teachers to convey new vocabulary information. This media is designed as a teaching aid for learning and playing, with word-building games making students more active in English learning activities. The advantage of this media is that it makes it easier for young learners to spell letters in English, and get new vocabulary.

.

Ucapan Terima Kasih

All praise is due to Allah SWT. Blessings and greetings are always bestowed upon the last Prophet Muhammad. The author would like to express her gratitude to her beloved parents, who have always given their time, support and infinite love. Thank you to author friends for their time and endless support. The author hopes that the article can be a motivation for readers.

Referensi

  1. Nasution, D. S., & Natal, M. (2024). Transforming Early Learning in Indonesia : Interactive Technology Integration in English Language Education for Young Learners. 9(6), 147–160.
  2. Tambunsaribu, G., & Galingging, Y. (2021). Masalah Yang Dihadapi Pelajar Bahasa Inggris Dalam Memahami Pelajaran Bahasa Inggris. DIALEKTIKA: Jurnal Bahasa, Sastra, Dan Budaya, 8, 30–41.
  3. Magdalena, I., Fatakhatus Shodikoh, A., Pebrianti, A. R., Jannah, A. W., Susilawati, I., & Tangerang, U. M. (2021). Pentingnya Media Pembelajaran Untuk Meningkatkan Minat Belajar Siswa Sdn Meruya Selatan 06 Pagi. EDISI : Jurnal Edukasi Dan Sains, 3(2), 312–325. https://ejournal.stitpn.ac.id/index.php/edisi
  4. Noor, M. F. (2014). Media Edukasi Dengan Augmented Reality Menyusun Kata Dalam Bahasa Inggris Untuk Anak Kelas 3 Sekolah Dasar. Jurnal Sistem Informasi Universitas Suryadarma, 10(2). https://doi.org/10.35968/jsi.v10i2.1091
  5. Tyas, Y. C., Fardani, M. A., & Kironoratri, L. (2024). Peningkatan Aktivitas Belajar Siswa Menggunakan Model Make A Match Berbantuan Media Kartu Kata. Jurnal Papeda: Jurnal Publikasi Pendidikan Dasar, 6(1), 78–88. https://doi.org/10.36232/jurnalpendidikandasar.v6i1.4790
  6. Khaedar, M., & Alam, S. (2023). The Effect of Using Crossword Puzzle Model on Learning Interest in Indonesian Learning Based on Students’ Literacy. Jurnal Pendidikan Dan Pengajaran, 56(1), 160–171. https://doi.org/10.23887/jpp.v56i1.52533
  7. Wahyuningsih, A. S., & Aristawati, A. R. (2022). Penggunaan Alat Peraga Edukasi Untuk Meningkatkan Kemampuan Berbahasa Inggris Pada Anak-Anak Di Panti Asuhan Al-Kahfi, Nginden Jangkungan, Sukolilo, Surabaya. Prosiding Patriot Mengabdi, 2(1), 604–608.
  8. Kusuma, R. D. (n.d.). The Impact of Interactive Media Based on Augmented Reality on Elementary School Students ’ Learning Motivation. 40–48.
  9. Et.al, N. N. A. R. (2021). The Use of Multisensory Technique in the Teaching Open Syllables Reading Skill for Preschoolers from a Teacher’s Perspective. Turkish Journal of Computer and Mathematics Education (TURCOMAT), 12(3), 820–828. https://doi.org/10.17762/turcomat.v12i3.789
  10. Larasati, O. D., & Madiun, U. P. (2024). Peningkatan Hasil Belajar Bahasa Indonesia Materi Membaca Kata Menggunakan Media Roda Pintar pada Siswa Kelas 1 SDN Nongkodono. 3(3), 447–451.
  11. Juhendra, J. S., & Guswita, R. (2024). KELOMPOK SISWA KELAS II MADRASAH IBTIDAYAH JUJUN KABUPATEN KERINCI TAHUN 2022. 6(2), 27–36.
  12. Larasaty, G., Anggrarini, N., & Efendi, N. (2022). “Fun English” sebagai Kegiatan dalam Pengajaran Bahasa Inggris untuk Anak Sekolah Dasar di Indramayu. Room of Civil Society Development, 1(2), 96–102. https://doi.org/10.59110/rcsd.v1i2.35
  13. Putri, R. T., & Rambe, R. N. (2023). Implementation of Crossword Puzzle Learning Media in Indonesian Language Learning at Islamic Elementary School. Scaffolding: Jurnal Pendidikan Islam Dan Multikulturalisme, 5(2), 759–769. https://doi.org/10.37680/scaffolding.v5i2.3345
  14. ROHMATIN, R. (2023). Penggunaan Game Edukasi Berbasis Wordwall Untuk Meningkatkan Kemampuan Vocabulary Siswa Dalam Pembelajaran Bahasa Inggris. EDUTECH : Jurnal Inovasi Pendidikan Berbantuan Teknologi, 3(1), 79–88. https://doi.org/10.51878/edutech.v3i1.2039
  15. Mustika, H., Nurhasanah, A., Tisnasari, S., Fkip, P., Sultan, U., & Tirtayasa, A. (2023). Pengembangam Media Komaca (Kotak Mahir Membaca) Untuk Melatih Keterampilan Membaca Permulaan Sekolah Dasar. Jurnal Ilmiah Pendidikan Dasar, 08.

References

D. S. Nasution and M. Natal, “Transforming Early Learning in Indonesia: Interactive Technology Integration in English Language Education for Young Learners,” vol. 9, no. 6, pp. 147–160, 2024.

G. Tambunsaribu and Y. Galingging, “Problems Faced by Students in Understanding English Lessons,” *Dialektika: Jurnal Bahasa, Sastra, dan Budaya*, vol. 8, pp. 30–41, 2021.

I. Magdalena et al., “The Importance of Learning Media to Increase Students’ Learning Interest,” *EDISI: Jurnal Edukasi dan Sains*, vol. 3, no. 2, pp. 312–325, 2021.

M. F. Noor, “Educational Media Using Augmented Reality for English Word Arrangement in Grade 3 Elementary School,” *Jurnal Sistem Informasi Universitas Suryadarma*, vol. 10, no. 2, 2014, doi: 10.35968/jsi.v10i2.1091.

Y. C. Tyas, M. A. Fardani, and L. Kironoratri, “Improving Student Learning Activities Using Make A Match Model Assisted by Word Card Media,” *Jurnal Papeda*, vol. 6, no. 1, pp. 78–88, 2024, doi: 10.36232/jurnalpendidikandasar.v6i1.4790.

M. Khaedar and S. Alam, “The Use of Crossword Puzzle Model on Learning Interest Based on Students’ Literacy,” *Jurnal Pendidikan dan Pengajaran*, vol. 56, no. 1, pp. 160–171, 2023, doi: 10.23887/jpp.v56i1.52533.

A. S. Wahyuningsih and A. R. Aristawati, “Use of Educational Teaching Aids to Improve English Skills in Children,” in *Prosiding Patriot Mengabdi*, vol. 2, no. 1, pp. 604–608, 2022.

R. D. Kusuma, “The Impact of Interactive Media Based on Augmented Reality on Elementary School Students’ Learning Motivation,” pp. 40–48.

N. N. A. R. et al., “The Use of Multisensory Technique in Teaching Open Syllables Reading Skill for Preschoolers,” *Turkish Journal of Computer and Mathematics Education*, vol. 12, no. 3, pp. 820–828, 2021, doi: 10.17762/turcomat.v12i3.789.

O. D. Larasati, “Improving Indonesian Language Learning Outcomes Using Smart Wheel Media,” vol. 3, no. 3, pp. 447–451, 2024.

J. S. Juhendra and R. Guswita, “Student Group Learning Outcomes in Madrasah Ibtidaiyah Jujun Kerinci,” vol. 6, no. 2, pp. 27–36, 2024.

G. Larasaty, N. Anggrarini, and N. Efendi, “Fun English as an Activity in Teaching English for Elementary School Students,” *Room of Civil Society Development*, vol. 1, no. 2, pp. 96–102, 2022, doi: 10.59110/rcsd.v1i2.35.

R. T. Putri and R. N. Rambe, “Implementation of Crossword Puzzle Learning Media in Indonesian Language Learning,” *Scaffolding: Jurnal Pendidikan Islam dan Multikulturalisme*, vol. 5, no. 2, pp. 759–769, 2023, doi: 10.37680/scaffolding.v5i2.3345.

R. Rohmatin, “Use of Wordwall-Based Educational Games to Improve Students’ Vocabulary Ability,” *Edutech: Jurnal Inovasi Pendidikan Berbantuan Teknologi*, vol. 3, no. 1, pp. 79–88, 2023, doi: 10.51878/edutech.v3i1.2039.

H. Mustika et al., “Development of Komaca Media for Early Reading Skills in Elementary School,” *Jurnal Ilmiah Pendidikan Dasar*, vol. 8, 2023.